Bandwidth
        
        In computer networking and computer science, bandwidth,[1] network 
        bandwidth,[2] data bandwidth,[3] or digital bandwidth[4][5] is a 
        measurement of bit-rate of available or consumed data communication 
        resources expressed in bits per second or multiples of it (bit/s, 
        kbit/s, Mbit/s, Gbit/s, etc.).
        
        
        This is in contrast to the use of the term bandwidth in the field of 
        signal processing. In textbooks on signal processing, wireless 
        communications, modem data transmission, digital communications, 
        electronics, etc., bandwidth is used to refer to analog signal bandwidth 
        measured in hertz. The connection to the computing term is that, 
        according to Hartley's law, the digital data rate limit (or channel 
        capacity) of a physical communication link is proportional to its 
        bandwidth in hertz.
        
        
        
Network bandwidth capacity
        Bandwidth sometimes defines the net bit rate (aka. peak bit rate, 
        information rate, or physical layer useful bit rate), channel capacity, 
        or the maximum throughput of a logical or physical communication path in 
        a digital communication system. For example, bandwidth tests measure the 
        maximum throughput of a computer network. The reason for this usage is 
        that according to Hartley's law, the maximum data rate of a physical 
        communication link is proportional to its bandwidth in hertz, which is 
        sometimes called frequency bandwidth, spectral bandwidth, RF bandwidth, 
        signal bandwidth or analog bandwidth.
        
        
        
Network bandwidth consumption
        Bandwidth in bit/s may also refer to consumed bandwidth, corresponding 
        to achieved throughput or goodput, i.e., the average rate of successful 
        data transfer through a communication path. This sense applies to 
        concepts and technologies such as bandwidth shaping, bandwidth 
        management, bandwidth throttling, bandwidth cap, bandwidth allocation 
        (for example bandwidth allocation protocol and dynamic bandwidth 
        allocation), etc. A bit stream's bandwidth is proportional to the 
        average consumed signal bandwidth in Hertz (the average spectral 
        bandwidth of the analog signal representing the bit stream) during a 
        studied time interval.
        
        
        Channel bandwidth may be confused with data throughput. A channel with x 
        bps may not necessarily transmit data at x rate, since protocols, 
        encryption, and other factors can add appreciable overhead. For 
        instance, a lot of internet traffic uses the transmission control 
        protocol (TCP) which requires a three-way handshake for each 
        transaction, which, though in many modern implementations is efficient, 
        does add significant overhead compared to simpler protocols. In general, 
        for any effective digital communication, a framing protocol is needed; 
        overhead and effective throughput depends on implementation. Actual 
        throughput is less than or equal to the actual channel capacity plus 
        implementation overhead.
        
        
        
Asymptotic bandwidth
        The asymptotic bandwidth (formally asymptotic throughput) for a network 
        is the measure of maximum throughput for a greedy source, for example 
        when the message size (the number of packets per second from a source) 
        approaches infinity.[6]
        
        
        Asymptotic bandwidths are usually estimated by sending a number of very 
        large messages through the network, measuring the end-to-end throughput. 
        As other bandwidths, the asymptotic bandwidth is measured in multiples 
        of bits per seconds.
        
        
        
Multimedia bandwidth
        Digital bandwidth may also refer to: multimedia bit rate or average 
        bitrate after multimedia data compression (source coding), defined as 
        the total amount of data divided by the playback time.
        
        
        
Bandwidth in web hosting
        In website hosting, the term "bandwidth" is often[citation needed] 
        incorrectly used to describe the amount of data transferred to or from 
        the website or server within a prescribed period of time, for example 
        bandwidth consumption accumulated over a month measured in gigabytes per 
        month. The more accurate phrase used for this meaning of a maximum 
        amount of data transfer each month or given period is monthly data 
        transfer.
        
        
        
Internet connection bandwidths
        This table shows the maximum bandwidth (the physical layer net bitrate) of common Internet access technologies.
        
        
56 kbit/s       Modem / Dialup
1.5 Mbit/s      ADSL Lite
1.544 Mbit/s    T1/DS1
2.048 Mbit/s    E1 / E-carrier
10 Mbit/s       Ethernet
11 Mbit/s       Wireless 802.11b
44.736 Mbit/s   T3/DS3
54 Mbit/s       Wireless 802.11g
100 Mbit/s      Fast Ethernet
155 Mbit/s      OC3
600 Mbit/s      Wireless 802.11n
622 Mbit/s      OC12
1 Gbit/s        Gigabit Ethernet
2.5 Gbit/s      OC48
9.6 Gbit/s      OC192
10 Gbit/s       10 Gigabit Ethernet
100 Gbit/s      100 Gigabit Ethernet
        
        References
        1. Andrew S. Tanenbaum Computer networks, Prentice Hall PTR, 2003.
        2. Douglas Comer, Computer Networks and Internets , page 99 ff, Prentice Hall 2008.
        3. Fred Halsall, Introduction to data communications and computer networks, page 108, Addison-Wesley, 1985.
        4. Cisco Networking Academy Program: CCNA 1 and 2 companion guide, Volym 1–2, Cisco Academy 2003.
        5. Behrouz A. Forouzan, Data communications and networking, McGraw-Hill, 2007.
        6. Chou, C. Y.; et al. (2006). "Modeling Message Passing Overhead". In Chung, Yeh-Ching; Moreira, Jose E. Advances in Grid and Pervasive Computing: First International Conference, GPC 2006. pp. 299–307. ISBN 3540338098.
        
        Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. 
        Source: Wikipedia